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TeamSpeak 3 SDK Final

in Teamspeak 3
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Die aktuelle Changelog des Teamspeak 3 SDK Final 3.0.0

Bedeutungen der Symbole

  • = Neue Funktion oder spürbare Verbesserung
  • = Bug wurde beseitigt oder etwas wurde entfernt
  • = Geändert oder Information
  • = Wichtig - Beachten!


  • New sound system added. The fmod libraries needed previously are no longer required to be deployed. Instead the client side now requires a "soundbackends" folder with a few platform dependent sound backends.
  • The ts3client_initClientLib function now requires an additional parameter: A path where to find the "soundbackends" folder.
  • The 3.0.0 SDK server requires 3.0.0 SDK clients, and vice versa. You should not mix older (-betaX) builds with 3.0.0 or higher builds.
  • Most sound related function calls have changed, since the "modeID" now a string instead of an integer
  • Voice data packet encryption is now configurable to save CPU on huge servers, see the "VIRTUALSERVER_CODEC_ENCRYPTION_MODE" setting to set it.
  • Reduced CPU usage on the server side, especially for large servers
  • requestChannel(Un)subscribe now takes an array of {client,channel}IDs instead of only one ID.
  • Added callbacks that allow you to view and change sound data as it passes through the playback and capture chain. This allows great flexibility: Recording Audio at various stages, applying sound effects or filters are just some of the new possibilities.
  • Echo cancellation added
  • Added "CustomDevice" functions that allow you to implement capture and playback your own way, you will need to feed in audio (capture) and retrieve audio (playback) regularly. See new custom device example for details.
  • Added ability to playback wave files
  • numerous bug fixes and performance improvements
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